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The gameplay of Jump Ultimate Stars has been changed slightly from the gameplay of Jump Super Stars. The stronger type will deal more damage to the weaker type. New komas can be unlocked by clearing challenges in Story mode, or evolving existing komas using gems collected in Story Mode to unlock new paths and komas, such as stronger variations of Battle koma. Larger komas (taking up more squares) signify greater health (and power).ĭuring battles, players use their Battle komas to attack opponents, defeating them once they have taken enough damage or have knocked them off the stage. They apply certain effects to Battle Komas through an arrow or provide extra energy for special attacks. Help komas are single squares that can give different boosts to characters they are placed next to.Once touched on the lower screen to do a type of attack, they disappear. Support komas are two to three squares that represent non-playable characters that can perform actions such as attacks, healing or status effects.These natures (Knowledge, Strength, and Laughter) act in a Rock-Paper-Scissors relationship with Strength beating Knowledge, Knowledge beating Laughter, and Laughter beating Strength. Each battle koma comes with a certain nature. They are based on various manga panels and represent what kind of special attacks the characters have. They are controlled directly by the player for fighting and movement. Battle komas are four to eight squares that represent playable characters.There are three kinds of koma that can be initialized in battle: Battle, Support, and Help komas, with decks needing at least one of each type and an assigned leader before being playable. Koma come in various shapes and sizes, taking up one to eight blocks.
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The bulk of the gameplay is based around using koma to create decks on a four by five grid.
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A koma depicts a character from a particular series with a simple picture (one square), or appearing to do something tied to a certain section of his manga series (detailed with a statement on the koma). Like its predecessor, the game was not released outside of Japan largely due to international licensing issues for the plethora of series represented.Ĭharacter selection and usage is only possible through the koma koma appear as structures that take up square areas on the lower screen of the Nintendo DS.
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However, the exception is Sasuke Uchiha, Raoh, Frieza, Kid Buu, and Heihachi Edajima these characters do not have a Support character koma ("panel" in Japanese), but they do have their Help koma alternative. This is also true for Support characters being Help characters. Almost all of the Battle characters are also Support and Help characters. Fullswing do not return in this sequel and Steel Ball Run has since been revised into a story arc within JoJo's Bizarre Adventure. The game boasts 305 characters (56 of which are fully playable) from 41 different Shōnen Jump manga series however, the characters from Hikaru no Go and Mr. Jump Ultimate Stars appears as an improved version of Jump Super Stars through the addition of many more Shonen Jump series (such as Kinnukuman, Hokuto no Ken, and Ninku) and more abilites for characters of major manga series (such as Dragon Ball, Naruto, Bleach, and One Piece). Jump Ultimate Stars preserves many of the features in Jump Super Stars, and improves upon them through sheer quantity, rather than deviation.